[Daanz-dip] Fw: Recruiting at FtF events.

Doug Melville dougmelville at hotmail.com
Tue Sep 9 10:38:24 EST 2008


What I find endlessly tedious is the good players who have 'friends' and combine to kick the new guy.. whose qualities as a dip player are unknown, but he just doesn't know any of these blokes. The 'gang' mentality. No wonder people don't want to play.

It's part of the reason i find the anzac cup frustrating. 

D.


> Date: Mon, 8 Sep 2008 19:04:49 -0400
> From: thrugg at gmail.com
> To: daanz-dip at daanz.org.au
> Subject: Re: [Daanz-dip] Fw: Recruiting at FtF events.
> 
> Goffy's usual MO is in fact to always ally with the newbie, going so
> far as to coach him to quite a good position.
> And then stabbing him mercilessly like he could never do had he allied
> with an experienced player.
> I'm not sure either approach can take the high moral ground here.
> 
> When it comes down to it, a new player should expect to have the crap
> kicked out of him, simply because he isn't as good at the game.  If we
> are relying on newbies having an esteem-building gaming experience to
> hold them, we are inherently doomed.  We've had this whole
> conversation many times before.  Most of the long term players can all
> recite how we were eliminated or at least stabbed and squashed to a
> couple in 6 of our first 8 games etc.
> 
> You need to find people who already think Diplomacy is cool.  They're
> the ones who will stay through the beatings.
> Them, and people who actually enjoy the beatings.  You know who you are.
> 
> Cheers from Carolina,
> Dugal
> 
> On Mon, Sep 8, 2008 at 5:47 PM, David Norman <david at ellought.demon.co.uk> wrote:
> > Goffy,
> >
> >>Where have we failed?
> >>
> >>The best of us became too good at the type of Diplomacy we play. We
> >>habitually killed the new players because we could. The solid players
> >>learnt to never take a chance against the a-graders... meaning games
> >>became very far removed from Diplomacy and much more like arm wrestling.
> >>
> >>This, in turn, causes two things to happen - games which lack originality;
> >>and new players who bring enthusiasm getting killed. Overall a terrible
> >>experience.
> >
> > I agree. I've seen the same thing here in the UK. We got a very strong
> > hobby through 2000-2004. But the good players all knew each other, all knew
> > who to ally with, and so the games became very samey, and not conducive to
> > new players enjoying it.
> >
> > Eventually, the good players got bored of it too, and moved on, and
> > suddenly the hobby has started growing again - for the first time in my
> > memory. And a few of the good players who've played again for the first
> > time this year have said how much more fun it is.
> >
> >>I would ask every player who has attended tournaments recently - when was
> >>the last time you risked a "decent score" in order to try for an 18?
> >>Because of the evolution of the game in Australia, no one is prepared to
> >>risk stepping up. And, keeping in mind it is late at night and I have had
> >>a couple to drink, I say the gutless game-length 3-way draw is more to
> >>blame for our hobby being in the crapper than anything anyone else has
> >>bought to light so far.
> >
> > I think the problem is earlier in the game than that. How many times, has
> > your triangle contained someone you know you can work with, and someone you
> > don't know, and you've tried to ally with the newbie?
> >
> > David.
> >
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> >
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