[Daanz-dip] Profiling of Rail Games

Andrew Goff acgoff at hotmail.com
Tue Sep 19 00:18:26 EST 2006


My cats know when to run and hide under the bed... if I'd had any sense I 
would've done the same!

And, for the sake of  the list, I can be sure that Doug most certainly does 
not want any more information about any rubber pants that may well be a 
figment of Tristan's imagination.

>From: "Tristan Lee" <verybig at bigpond.com>
>Reply-To: DAANZ-dip Email Discussion Group for Diplomacy in Australia & 
>NewZealand <daanz-dip at daanz.org.au>
>To: <daanz-dip at daanz.org.au>
>Subject: Re: [Daanz-dip] Profiling of Rail Games
>Date: Mon, 18 Sep 2006 22:38:50 +1000
>
>Your cats never had any self-esteem while under your charge anyway.
>The mere fact that I was swinging them by their tail is immaterial.  At
>least they enjoyed MY company!
>
>Doug wants you to elaborate on those 'rubber pants'.  He never noticed 
>them.
>:-)
>
>T.
>
>
>----- Original Message -----
>From: "Andrew Goff" <acgoff at hotmail.com>
>To: <daanz-dip at daanz.org.au>
>Sent: Monday, September 18, 2006 10:26 PM
>Subject: Re: [Daanz-dip] Profiling of Rail Games
>
>
> > Destroyed: two egos, my pet cats' confidence around people and one pair 
>of
> > rubber pants.
> >
> > Not bad for one evening's rail gaming.
> >
> >
> >>From: "Tristan Lee" <verybig at bigpond.com>
> >>Reply-To: DAANZ-dip Email Discussion Group for Diplomacy in Australia &
> >>NewZealand <daanz-dip at daanz.org.au>
> >>To: <daanz-dip at daanz.org.au>
> >>Subject: [Daanz-dip] Profiling of Rail Games
> >>Date: Mon, 18 Sep 2006 22:22:23 +1000
> >>
> >>Oi, I may have no idea how to build tracks, but I WON that friggin game,
> >>ok?
> >>
> >>
> >>
> >>----- Original Message -----
> >>From: "Andrew Goff" <acgoff at hotmail.com>
> >>To: <daanz-dip at daanz.org.au>
> >>Sent: Monday, September 18, 2006 10:18 PM
> >>Subject: Re: [Daanz-dip] Profiling of Rail Games
> >>
> >>
> >> > Just try playing a rail game with Tristan and watch stuff get 
>destroyed
> >>;)
> >> >
> >> >
> >> >>From: David Norman <david at ellought.demon.co.uk>
> >> >>Reply-To: DAANZ-dip Email Discussion Group for Diplomacy in Australia 
>&
> >> >>NewZealand <daanz-dip at daanz.org.au>
> >> >>To: DAANZ-dip Email Discussion Group for Diplomacy in Australia & New
> >> >>Zealand<daanz-dip at daanz.org.au>
> >> >>Subject: Re: [Daanz-dip] Profiling of Rail Games
> >> >>Date: Mon, 18 Sep 2006 13:11:54 +0100
> >> >>
> >> >>Tristan,
> >> >>
> >> >> >Played Age of Steam for the first time at the weekend.
> >> >> >It was OK.
> >> >> >Can't say I'm too excited by rail games...
> >> >> >for some reason I need armies and battleships in a game to sustain 
>my
> >> >> >attention.
> >> >> >
> >> >> >Death & destruction seem much more inspiring than building things.
> >> >>
> >> >>I wonder why nobody's created a WWII train game - the game starts 
>with
> >> >>a
> >> >>full network, and the aim is to transport as much stuff around as
> >>possible
> >> >>while the network is being slowly destroyed...
> >> >>
> >> >>David.
> >> >>
> >> >>_______________________________________________
> >> >>Daanz-dip mailing list
> >> >>Daanz-dip at daanz.org.au
> >> >>http://www.daanz.org.au/mailman/listinfo/daanz-dip
> >> >
> >> >
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> >
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