[Daanz-dip] Profiling of Rail Games

Andrew Goff acgoff at hotmail.com
Mon Sep 18 22:18:33 EST 2006


Just try playing a rail game with Tristan and watch stuff get destroyed ;)


>From: David Norman <david at ellought.demon.co.uk>
>Reply-To: DAANZ-dip Email Discussion Group for Diplomacy in Australia & 
>NewZealand <daanz-dip at daanz.org.au>
>To: DAANZ-dip Email Discussion Group for Diplomacy in Australia & New 
>Zealand<daanz-dip at daanz.org.au>
>Subject: Re: [Daanz-dip] Profiling of Rail Games
>Date: Mon, 18 Sep 2006 13:11:54 +0100
>
>Tristan,
>
> >Played Age of Steam for the first time at the weekend.
> >It was OK.
> >Can't say I'm too excited by rail games...
> >for some reason I need armies and battleships in a game to sustain my
> >attention.
> >
> >Death & destruction seem much more inspiring than building things.
>
>I wonder why nobody's created a WWII train game - the game starts with a
>full network, and the aim is to transport as much stuff around as possible
>while the network is being slowly destroyed...
>
>David.
>
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